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OSCON Recap & Our "HTML5’s Multimedia Future" Panel

OSCON was awesome, just like every year — the vibe, the many geek discussions and potential collaborations that will grow out of it. OSCON is also a great place to learn, and to be heard. If you have a great thing to share or an important message to be carried to the open source world, OSCON is the place to be.
OSCON was a very exciting stepping stone for us at Kaltura, as we released the new version of Kaltura CE, Kaltura CE v2.0. You can read more about the Kaltura CE v2.0 release in the post before this one. Make sure you go on, download, install, and share your feedback with us.
The Kaltura OSCON Shirt
Every OSCON we create a new Kaltura shirt. This year’s shirt was all about visibility and inviting people to try out the new Kaltura CE v2.0 – As it’s the only complete & open source solution today for rich-media & video management and publishing. It includes managing transcoding to various video formats, enabling plugins on the API side, and better installation flows and analytics.
Here is this year’s shirt design:

HTML5’s Multimedia Future Panel
This year’s OSCON is another important stepping stone – Video on Wikipedia, based on the Kaltura HTML5 solution and the Kaltura server.
As Kaltura users are constantly in need of cross-device browser playback solutions, it is important to be able to automatically encode to the various video codecs out there, detect the device/browser of the user, and choose the right playback solution, be it HTML5 (using h264, webm or theora) or Flash for non-HTML5 supported browsers like Internet Explorer. Moreover, the standard use case for a rich video website includes advanced analytics, advertising solutions and a lot of flexibility.
Being developers of HTML5 solutions and advocates of the open & cross-platform (cross browser, cross device, cross codec) promise of what the number 5  represents – it was important for us to share a point of view, a reality check of what is available with HTML5, what is planned, and what’s to be improved on both the spec and way things are implemented.
The browser wars of the 90’s left web developers with many development problems. HTML (and JavaScript) wasn’t implemented the same by all browsers and as such required developers to defer to hacks and weird workarounds . HTML5 is the beginning of a remedy for that. It is important now to keep track and be involved with this new standard — to be alert and  raise your voice – to ensure that things are truly cross-platform.
The Panel included Jason (The host), Me (The Flash guy) and Tab from Google (representing HTML5). Tab showed a kick-ass video-to-ascii in real-time, created in HTML5 & JS using the new Canvas element. Jason reviewed the history of HTML5 and I did a reality check of where we are, what Flash provides that HTML5 doesn’t, and what needs to be done.
You can view the slides that I used here.
Our completely full session (all seats taken and people sitting/standing in all available floor space):

Let's Get Going